Tuesday, August 20, 2019

Review: "NOIRTOWN"


NYC’s WITNESS rethinks the iconic film noir archetypes of a Private Eye and Femme Fatale



- Are you a very good detective?
- No. But some would say I am the best.
A private eye, John Beckett, and a woman in a burgundy dress lock eyes five feet away from me in the dimly lit cabaret. She introduces herself as Vivian but he calls her Effie, suspecting she might be somebody he met a while ago. She looks troubled. He glares with the excitement of a person whose work is driven by passion, not money. “What’s on her mind? Will he be able to help her?” — those questions race through my head and, before I know it, half of the audience storms out of the theatre chasing an unseen character into a labyrinth of hallways. I decide to stay, unable to turn my eyes away from Effie. Little did I know, she is not the only femme fatale in this detective story.
Stephanie Salgado and Daniel Harray in Noirtown. Photo by Carly Hoogendyk 
NOIRTOWN, an immersive play produced by WITNESS, is staged in the Lower East Side’s Clemente Soto Velez, and is a part of Rave Theater Festival. It draws on the aesthetics of film noir and invites the audience to follow one of three cases, each investigated by a different detective. The note given out upon entry explains the mechanics of the experience: we are free to follow any of the characters, we can not speak or touch anything. This brief “onboarding” is somewhat ambivalent regarding the intended way to perceive the show. So I take liberty and switch tracks a few times by following each of three detectives. Thanks to the genius structural design, or by pure chance, I ended up with a complex, coherent story, which blew my mind.
Chance or not, this multi-track immersive play, written by Michael Bontatibus is probably the best specimen of this genre I have ever seen. It is complex in the way that it intertwines the three storylines, (spoiler) taking place in 1929, 1938 and 1960, bending the border between reality and imagination. But at the same time it has resounding clarity, culminating in the resolution of the cases. I deliberately don’t want to go into the details of the plot to reserve the pleasure of uncovering a mystery for future audiences. After all, retelling a personal experience with some immersive shows is a little bit like explaining a magic trick. I sincerely hope that NOIRTOWN will be produced again after its short, sold-out festival run. So let’s keep it a secret for now. Which doesn’t prevent me from sharing what exactly made the show a success and what can be further explored by the creators.
NOIRTOWN would benefit from a location that could better accommodate a few dozen audience members more than it currently hosts, or by decreasing the size of the audience. There are three main spaces where action takes place: a theater with a bar, a detective’s office and a warehouse, all connected by corridors. The rooms themselves are big enough, but you can’t squeeze through the hallways without bumping into somebody. When the scene unfolds in one of those transition spaces, it is nearly impossible to catch a glimpse of it unless you happen to be one of five people in its immediate proximity. It reminded me of a situation when something happens on the street and a crowd of onlookers starts gathering around. Those who join late can at least ask the person next to them what happened. Unable to talk, we didn’t have the pleasure of socializing over an incident. Not knowing, in some cases, maintains the suspense. In this situation it is just frustrating and disappointing. I saw a lot of people jumping off to a different track in moments like this, which might prevent the emotional investment into a character’s fate.
As for the minimalistic scenic design by Lauren Barber, one can tell that it is born out of budget limitations and the necessity to unfold and fold the scenery momentarily for quick turnaround. But the barebone approach works, largely due to the aesthetic of the existing space. Parquet floors, tall arched windows and heavy doors painted in government-issued white evoke nostalgia. Seats in the theatre are spread cabaret-style to allow the actors to move between them. Red velvet wings frame the stage area and there is a functioning bar to the side of it. The walls of the “warehouse” are covered with plastic sheets and there is no furniture save for a bench and a payphone on the wall. The detective’s office consists of a desk and a coat hanger. These scarce site-evocative design elements are just enough to create an outline, an idea of certain room, creating a surreal effect of suspension in a dream, a memory or a fantasy.
The usage of projections isn’t always clear or necessary, largely because the setup interferes with minimalistic set design. There are sizable projection stations in both the “warehouse” and the “detective’s office” with stagehands manning them and the lights. Planted close to the middle of each room, they attract unnecessary attention, an effect not justified by the content of the videos they play. In the detective’s office, the projection shows the inside of the office window, with Beckett’s name on it, a mostly decorative shot. Bridging the gap between film and theatre is a daring artistic move but it needs more attention to both the idea behind it and its execution.
The chiaroscuro lighting with its strong contrast between shadow and light is signature to film noir aesthetics. The lighting designer, Elizabeth M. Stewart, did her research well and was able to achieve the thrilling dramatic effects with very modest means. Sound by Trey McGee and Jamie Amadruto contributes to the atmosphere with the period music. Even the performances of the cast, directed by Charlotte Murray, are styled to mimic the classic noir films of the 40s and 50s, with articulated, rapid speech and dialogues reminiscent of a fencing match. The tension between a cynical private eye and a mysterious femme fatale is palpable in nearly every scene. From that alone the sense of danger and urgency spreads out, contaminating the room, making me want to follow the characters running.
As the play progresses, scenes are getting shorter and I find myself moving faster, my heart pounding. It’s fascinating how even without engaging the audience members through interaction or role playing, NOIRTOWN makes me a part of the story by simply allowing me to synchronize my biological rhythm with the rhythm of the show. I saw some people getting discouraged by the claustrophobic bottle-neck effect created in the hallways and switching to a different character or simply staying in one room. And I saw some people elbowing their way through, Sleep No More-style. I can’t account for their experiences but I imagine the “easiest” way to watch NOIRTOWN would be to simply follow a single case. It’s not always easy to do for reasons external and internal: crowds and FOMO (fear of missing out). So I found a compromise to enjoy the show that worked for me.
On several occasions the characters of all three stories come together on stage in delirious nightmare-like scenes (dance choreography by Kellyn Thornburg) and then scatter again. I found that this is the best time to jump onto a different track, because all the scenes would start at once, so I wouldn’t be walking into the middle of a dialogue. My attempt to follow all three plotlines created a bit of vertigo, a sensation quite appropriate for NOIRTOWN. By the end it all came together, yet I’d love to come back to dive deeper into each of the plotlines and find myself, once again, in the atmosphere of dangerous, seductive and oneiric world of film noir.
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NOIRTOWN plays as part of the Rave Theatre Festival at Teatro Latea,107 Suffolk Street, 2nd Floor, NYC through August 25th. $45. Limited tickets remain.

(This review was published on NoProscenium.com on 8.19.19) 

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