A
World War II–era bureaucratic thriller forces you to make uneasy choices while
helping “undesirables” escape persecution.
Who would you rather save from the Nazis, a 10-year old orphan or Jewish
mathematician Jacques Solomon Hadamard? The participants of Escape from Marseilles,
a LARP (live action role playing game) produced by Sinking Ship Creations, not
only have to make many similar decisions but also confront each other over
them.
Photo courtesy of Sinking Ship Creations. |
The year is 1940, and the place is an
American embassy in Marseilles, France, where ten members of the Emergency
Rescue Committee are hard at work helping at-risk populations to escape the
Nazis and its puppet Vichy government. And although everybody is here
ultimately for the same reason—to save as many people as possible—their
priorities differ. Some are ready to fight for any surrealist artist, while
others lobby for political activists or children. With limited resources and
the constant threat of capture or death, the underground rescue committee has
to continue its mission and put their differences aside.
Nine
characters are cast a few days prior to the show based on a questionnaire. So
when you enter the library at the Soldiers, Sailors, Marines and Airman’s Club,
you already know who you are, what you stand for and also have some information
about the other members in the committee. Since Escape from Marseilles is based on real events
and all characters are historical figures, some research might help to build a
convincing character. Upon entry everybody is handed an envelope with his or
her character description. So even if you didn’t do your homework you will
still have a few minutes to “arrive.”
The
moment of transition from the outside world to the game is a little awkward. It
can be tricky for the facilitator (Allegra Durante, portraying Varian Mackey
Fry, director of operations) to bring together people with LARP experiences
varying from “none” to “professional.” But the pre-show correspondence already
lays a solid foundation, so the facilitator can just build upon it, explaining
the rules from within the game.
The
bumpy start aside, the experience is dynamic and thoughtfully paced. The
sporadic rhythm is dictated by the tide of paperwork arriving. Dossiers of
people seeking refuge and offers of rescue come in packages and it’s up to the
committee to pair people with “exits.” ERS not only has to consider the
priority amongst candidates but also the dangers and costs of the ways out,
some of which are visas, others offers from smugglers. The unofficial offers
tend to be time sensitive, putting additional pressure to get people out the
door, to the secret drop-off location around the block. During the drop-off
missions, to which committee members go in pairs, they might encounter
somebody. This inclusion of outside space and involvement of additional
characters makes the experience even more thrilling.
Occasionally
people receive personal correspondence and phone calls from “the outside world”
which they might choose to share or keep to themselves. Secrets work as
kindling for suspicion, and it’s only natural to become paranoid in this highly
suspenseful espionage drama—as did my character, Albert Hirschman, the only Jew
and the only German in the room. Interactions with other participants can spark
all sorts of reactions, ranging from sympathy to disgust. Occasional breaks in
the avalanche of paperwork, an air raid when the lights must be turned out, and
package drop-offs, give players an opportunity to chat about the circumstances
and values of life. As a result, alliances, friendships and even romantic
relationships might occur despite the darkness of the
times.
Betsy
Isaacson, the creator of Escape from Marseilles, makes sure to provide
some personal information about each character to make them as multilayered as
possible, rather than just bureaucratic robots. There is a glamorous American
heiress, a patriotic bisexual chemist, a talkative art student and a ruthless
anti-Fascist, to name a few. But with the outlines provided, at the end of the
day it is up to the players to make the experience interesting for themselves
and each other.
For
me, the process of prioritizing whom to help to escape first became the main
emotional event. How do you make a choice and how do you justify it? The weight
of responsibility ensures that Escape from Marseilles gets a tight grip on
your entire being. It is certainly an uneasy journey, but it also provides the
participants with a safe space to reflect. As an embodied and interactive
experience it potentially has an even deeper impact than a simple play.
_________
Escape From Marseilles played at the Soldiers, Sailors, Marines and
Airman’s Club, 283 Lexington Avenue, on November 10 and 16, 2018. The running
time was approximately 2 hours. Tickets were $62. For the dates of future runs
and more information visit sinkingshipcreations.com.
Escape from Marseilles is by Betsy Isaacson. Facilitated by Allegra Durante and Lindsay Wolgel. Produced by Sinking Ship Creations.
Escape from Marseilles is by Betsy Isaacson. Facilitated by Allegra Durante and Lindsay Wolgel. Produced by Sinking Ship Creations.
[This
review was published on theasy.com on 11.26.18]
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